11. Blow Wind, Blow

Name Play-Pause-Stop Length
Blow Wind, Blow
Sari Max

1:00 min

11. Blow Wind, Blow (3:22)

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Blow, Wind, Blow

Music and lyrics by Sari Max and Ruth Pleva

 

Blow, Wind, blow

Take me in your arms and carry me back home

Be my knight in shining armor

My prince on his white horse

Set me back on course

Not tomorrow, please, today

Sway and bend

Wind, be my friend

 

Over there is home

Where I want to be

This is much too far from friends and family

I wanted to sing a new song, a new melody

I wanted to change my destiny

 

But, it’s not always better wherever you’re not

So look deep inside and work with what you’ve got

 

Too far, Wind, too far

Wind take me home, be my shining star

 

Blow, Wind, Blow

Take me in your arms and carry me back home

Be my knight in shining armor

My prince on his white horse

Set me back on course

Not tomorrow, please, today

Sway and bend

Wind, be my friend

Track 11

BLOW WIND, BLOW

 

In Tales of Togethermaude, the animated weather elements and systems conspire to bring their human heroine from her home in the Kingdom of Nethermaude to the Kingdom of Feathermaude*. They do this so as to bring about balance, help to merge the two kingdoms, thereby creating balance and harmony for all the Kingdoms (Leathermaude and Heathermaude, too).  When the heroine, who wanted very much to escape her drab home, filled with rules upon rules, begins to experience homesickness, she sings this song. Irregular in form and time signature, this song reflects the inner yearnings the character (and we all) experience when we think, “the grass is greener…” The heroine pleads with the Wind to blow her back home as she comes to realize, with this lyric: “It’s not always better wherever you’re not, so look deep inside and work with what you’ve got”.  Peter Prosser’s urgent cello and Norbert Statchel’s sinuous alto flute are used to great effect in Jeff Harris’ touching arrangement. I feel that the round, rich vocal and spare percussion bring forth the mood and message with great delicateness. 

* Togethermaude is the combined and balanced mega-kingdom comprised of Nethermaude (too strict, somber, and sober – where the drab, affect-fearing peopled population underuses environmental resources), Feathermaude (too wild, crazy, and where the out-of-control peopled population overuses environmental resources), Leathermaude (where the animated animal kingdom resides), Heathermaude (where the animated plant-life lives), and Weathermaude (where the weather elements and systems, with the earth’s natural phenomena plot the (possible) future demise of the  peopled kingdoms…don’t you want to know what happens?! Check out the menu tab on my website under “For Children” and then, Tales of Togethermaude, to see an animator’s renderings of some of the characters. Track 10 is the other song from this project on this recording.